Everything a gallery needs, as a system.
Muzeum is built from a small set of powerful primitives. Compose them once and they carry through every scene, screen size, and sales surface.
Composed, not configured
Each scene resolves to an existing renderer instead of a one-off build. You direct light, motion, density, and focus while the room plays, then save the result as a portable mode you can duplicate, export, and reuse.

Render engines
Installation rooms, depth stages, reflection scrolls, infinite loops, and editorial walls — each engine owns a spatial grammar that presets dress in mood, palette, and layout.

Responsive contracts
Every engine declares hero-safe zones and mobile fallbacks. Scenes compress gracefully from cinematic desktop down to a calm two-dimensional layout on phones.

Publish & sell
Health checks gate every publish. Scenes carry commerce modes as typed contracts, so a gallery can become a storefront without a rebuild.
Spatial families
Scenes are grouped by the kind of space they create. The library spans 8 families across 24 engines.
