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The Gallery OS

Everything a gallery needs, as a system.

Muzeum is built from a small set of powerful primitives. Compose them once and they carry through every scene, screen size, and sales surface.

529
Gallery scenes
24
Render engines
8
Spatial families
100%
Responsive by default
Features

Composed, not configured

Each scene resolves to an existing renderer instead of a one-off build. You direct light, motion, density, and focus while the room plays, then save the result as a portable mode you can duplicate, export, and reuse.

Render engines

Render engines

Installation rooms, depth stages, reflection scrolls, infinite loops, and editorial walls — each engine owns a spatial grammar that presets dress in mood, palette, and layout.

Responsive contracts

Responsive contracts

Every engine declares hero-safe zones and mobile fallbacks. Scenes compress gracefully from cinematic desktop down to a calm two-dimensional layout on phones.

Publish & sell

Publish & sell

Health checks gate every publish. Scenes carry commerce modes as typed contracts, so a gallery can become a storefront without a rebuild.

Spatial families

Scenes are grouped by the kind of space they create. The library spans 8 families across 24 engines.

196
stage
156
editorial
77
scroll
58
depth
26
cards
11
portal